Here's the June report and the Future of the Fortress reply.Hopefully that'll be ready to go soon! Not much to add to the last log, everything moving forward a bit at a time. We have some final text input issues to work out in the SDL2 version, but Putnam has been heroically sorting through them.Signups are open until July 5th, 15:00 GMT, but please sign up as soon as you can, since it can take a little while to get on the forum even if I'm monitoring it consistently. Come join and have fun reading about your poor gladiator and their struggles. This year the Dwarf Fortress Gladiator Tournament is being run over on the Bay 12 Forum.Today we have a July report and the Future of the Fortress reply for the month.Here's the Future of the Fortress reply.Ī bit ago, Putnam and I did a long interview with Blind where we discussed various things. On to adventure mode and more fort patches! And here are the Future of the Fortress replies: Reply 1, Reply 2. Here are the reports for this month and last month.Fixed potential minor oddity involving animal placement.Allowed single pair dances to generate properly.Generic improvements now properly display "made a masterful improvement" in histories.Image sets with non-uniform types now properly display as having a variety of types.that chop down trees now count for treecap diplomacy Fixed potential problem with doctors vs.Made classic graphics setting work properly on restart (hopefully for real this time!).Cleaned up a source of squad schedule corruption.Stopped tutorial prompt in tiny worlds where tutorial is invalid.Fixed broken tutorial on click workshop step.Fixed crash on linux related to game log threading.Here's a patch for a linux log crash and tutorial issues, as well as some more minor issues that came up in code analysis.No matter how it evolves, we're hoping to keep the giant tortoise person for the perform action ha ha. We have a preliminary layout for the adventure mode interface as well, though this is likely to change. We have new default body and equipment sets paired with new palettes for the regular creature graphics so those pictures will get a nice update as well at some point in this process. We're also adding palette support there that can be linked to items or body appearance as it stacks the layers. It seems like it'll work about like the current layer sets we're using to create regular dwarf/etc. We're still stubbornly not updating our dev pages here since we're looking forward to being done with the UI updates and getting back to core development ha ha.īut until then, the work progresses! I got some zoomed travel map site art in and have been setting up the raw format and generation of portraits. We posted a roadmap over on Steam - I can't replicate the picture layout in this log, so here's a link: Roadmap. Now available at Steam and itch.io! DOWNLOAD DWARF FORTRESS CLASSIC 50.11 (October 3, 2023) Windows LinuxĪll Versions Current Development: RSS Feed, Release Feed, Continuing along with adventure mode stuff.
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